Ideation
Concept Development and Design Alternatives
Crazy Eights
In the early ideation stage, we generated multiple fast concepts for route selection, motivation systems, social interaction, and coaching support. These sketches helped us explore different levels of complexity, playfulness, and feasibility before narrowing the concept direction.
Concept A
Name: ClimbBuddy
A social matching tool focused on finding climbing partners and building community in the gym.
Strength: Strong social value
Limitation: Less support for route progression and skill growth
Concept B
Name: RouteSpark
A beginner-friendly system that helps new users choose routes and feel more confident during early sessions.
Strength: Inclusive and beginner-focused
Limitation: Less engaging for experienced climbers
Concept C
Name: ClimbQuest
A route challenge and growth system that combines guided climbing tasks, progress tracking, and coaching feedback.
Strength: Balanced across motivation, learning, and engagement
Limitation: Requires careful interface simplification
Why We Chose ClimbQuest
We selected ClimbQuest because it best integrates the human-centred needs identified in our research. It supports beginners who need guidance, allows coaches to offer structured feedback, and adds playful motivation through progress-based interaction. Compared with the other alternatives, it offers the strongest balance between feasibility, onsite usefulness, and playful experience.
Low-Fidelity Prototype
Our low-fidelity prototype focused on a mobile-first layout with three main flows: selecting a route challenge, viewing progress rewards, and checking coaching feedback. The early design prioritised clarity, minimal text, and quick interactions that fit real climbing sessions.
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